Monday, November 3, 2014

Enormous, ancient walls of seamless, lustrous stonework. Would these walls have held against the dragons and their armies? Old soldiers (not the glorious heroes of the battles, but the men who fought and survived them) saw the muddy reflection of Baator in the corpse strewn fields of the wars of men. What did they see at Heimor, Hammerdale, and Lluwyndel, where the walls of ancient mortal kingdoms shattered like clay pots before them?
All the mortal races and kingdoms, united in a common goal. Militias and able men from all mortal communities have been called into that hellish conflict. There's coin to be had in towns like Fallcrest, whose guards have abandoned them for the war. The gateway through the outer wall is more like a long corridor than a doorway, and it's three wagons wide, with no portcullis to bar it. The hooves of the horses pulling your cart echo all the way into the ruins of the outer city. The buildings and roads of Fellcrest and it's outlying city ruins are made of the same lustrous stone as its imposing outer wall, and the whole city gleams like fresh snow. They say the seamless stone roads of Fellcrest have remained unworn for 1000 years. Some of the larger buildings on the main road between the outer wall and the city proper have meticulously carved signage displaying the script of a long lost language, and the whole city is replete with alien stonework. As you ride by, you catch the curious glances through the holes in walls where window panes once were, though the exact nature of these denizens is obscured by shadows. Ravens are everywhere, and the smell of corpses brings back memories of those fields alight with dragon fire, that despairing stage for mortality's finest hour.
In the distance, you can see your ultimate destination: the brilliantly-painted tower known as the Chromatic Temple. Each floor, they say, is a church of a different human deity. Goblins found their way into the city through the temple somehow, and have been robbing homes and stores at night. The duchess of the region fears a raid may be imminent, and has offered gold to those who can secure the temple. The dull bricks of modern masonry compose the wall between Fellcrest and the ruins. When you first saw the guards, you thought they were human marauders, the way they were dressed in hide and leathers, but as you got nearer you could tell they were no barbarians, but city folk, mostly women, who have fashioned armor and scavenged weapons from what was left over after the militia left. The guards recognized your driver, and you entered the city.
Fellcrest is a fair city, if overshadowed by the grandeur of the ruins. Wooden doors and traditional window panes clash with the ancient architecture. Signs for shops, inns, and taverns are stood outside the shops, rather than hang off the buildings.
“Don't let them see you use magic, or do anything magical,” Zora, your driver and the proxy by which the duchess hired you, tells you. “It's an old superstition. They don't trust the motives of people who use magic here. Even priests.” Zora drops you off at Gilby's Mead Hall. “Gilby owns some of the more pleasant rooms in this area. She'll take care of you, if you got coin,” Zora says, before heading off to report back to the duchess.

What do you do?
L

52 comments:

  1. I check to ensure I have all of my belongings and that they are secure. I quickly tug at the bear claw necklace I wear around my neck (for luck) and I head toward the entrance of the Mead Hall for one or many drinks.

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    1. You pass two good friends at a table having an early lunch together as you head to the bar. It's dead in here right now; vacant wooden tables sit in neat rows. Colorful tapestries hang from the high ceiling.

      At the bar, the portly human woman behind the bar laughs as she talks to a slumped over halfling, who then slinks out of his stool and heads to the door. As you're about to order, you hear from behind you, "Hey!" You turn and see the halfling looking up at you, squinting at you like he can barely keep his eyes open, "I gotta go into the forest tomorrow, check and reset my traps, collect herbs, but I need someone to come with me. Would you be interested? There'd be something in it for ya."

      You glance over the hafling's head as Captain Zaragoza and Reno enter.

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  3. My pristine rowboat, with cart wheels attached to the bottom, is pulled by my mule Wraithbone. There are crude waves painted on the hull in cerulean, the same paint that is chaotically slashed across the chest, back, and arms of my leathers. With a short-shorn black beard that matches my bound shoulder-length hair, Captain Zaragoza stands five and half feet tall. I have coral earrings in both ears, and a faded brown tricorne on my head. Most of my belongings fit into a single pack, which I shoulder upon disembarking. I lead the animal and my load into the stables nearest the Mead Hall. Paying no heed to any grooms, I grab a small sack of oats, tearing them open in front of the animal without unhitching him. Grabbing a heavy trident, painted black, I burst through the doors of the hall. I unshoulder my pack, shoving it into the hands of the nearest barmaid, sending her off with a pat on the ass. Then the Captain scans the room, looking for the meanest cuss in the place. After all, a brawl was a good way to get to know a new place. Besides, I have a reputation to uphold.

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    1. Everyone looks up as you enter the room, you survey the scene, only to find that the meanest cuss at Gilby's right now is Reno. After that, it's Artair, and after that, it's probably the drunk halfling talking to him.

      A group of men push between you and Reno as they pile into the bar. The five men, with swords and daggers at their belts, head straight for the women having lunch. One of the women stands up and screams "Get out, you, you hear me!" and gets shoved to the ground for her efforts. The biggest of them grabs the other woman and starts dragging her out, as she yells and beats him on the chest. "Why are you here!" he yells, "Oh, so I work all day, but you can take a break whenever you want?" Before he can get her away from the table, she grabs her plate and smashes it on his head. He throws her to the wall, and the five men descend on her.

      One of the five men, a bald, skinny fellow, shouts to the the bartender "We'll take five ales, please," with a smile.

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    2. Reno shakes his head, appalled at the depravity of the men, and lets out a slow sigh before approaching the group.

      "Listen gentlemen, I came here to find some peace and get a nice meal, but I find violence to be especially unpalatable. Do you think you could kindly leave the lady alone? It would seem she doesn't want to go with you." (persuasion check)

      He is seemingly unaware of the violence occurring to the drunken halfling behind him.

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    3. The big guy shoves the woman to the ground, and they all turn to you. The bald one says, "Oh, the pretty blonde damsels in distress gets a brave vagrant to save her when her husband tries to take her back home to her kid, but where was that fat halfling bitch's knight in shining armor when that pirate over there bashed her with a barstool?"

      You look over, and, sure enough, Zaragoza and a stereotypically plump halfling (who might be female, you aren't sure) are in the midst of a brawl.

      The bald one belts you across the temple, and the big guy tackles you. You hurl the big guy behind you, smashing a table, as two more of them lay into you.

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    4. Doing his best to fend them off without having to throw blows, Reno works his way outside. His goals are to draw the men away from the woman and the establishment to minimize damage, and get them into more open terrain. If that is impossible, he's going to draw a weapon and tell them to stop before someone gets hurt.

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    5. The all rush you as one furious mass of arms. You keep them from surrounding you entirely as you back out of the bar and into the street, but they've broken your nose and busted your lip. Your ribs are sore, too; they might be bruised. When you get outside, you can see, in the distance, a couple women in hide carrying swords running at you from one direction, and five more women from the other.

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    6. Reno notices the woman moving in from the distance and sighs, wiping the blood off his lip. So far he's played nice, but time is up for this game.

      "Listen Boys. As much as I'd like to get you all sorted out right now, things are starting to get out of hand." Reno puts his hand axe back at his hip, turns and walks away. Perhaps there is a different place to get a bite to eat nearby.

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    7. You wander a bit, and stumble upon an out of the way restaurant in a dark alley. It's cozy. They get you a meat and cheese sandwich and an ale. At another one of the tables, a woman is giving a sermon to a group of women and an old man. Under their table is a pile of wooden practice swords.

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    8. I thank the restaurant owner for his hospitality, smile to the table of ladies and then stagger my way back towards the original tavern holding my ribs and munching on the sandwich. I'm more curious about the women who came to break up the fight than anything else, but I did kinda wanna make sure those assholes were dealt with appropriately.

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    9. "Remiel! There are wizards duelling at Gilby's! They're destroying the place!"

      The old man and the women spring up, grab their practice swords, and bolt out of the restaurant. You follow them back to Gilby's. The assholes were bound and are lying in the street. Women with real weapons are rushing into the tavern.

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    10. Putting a foot into the middle of the ringleader's back as he lies bound on the ground, Reno laughs a bit.

      "I see you're doing a bang up job protecting this town. You've even got women policing the place when you should be out there helping them. Pathetic."

      Reno takes his foot off the man and addresses the entire group of thugs. "If I ever catch wind of you lot messing with people again, I wont go so easy on you. But if any of you are man enough to try and earn my respect, I could always use extra sword arms against the goblins."

      With that he steps over one of them after a brief kick to the ribs and heads into the tavern to finish his sandwich and get another mug of painkiller. Hopefully there is still an intact stool somewhere.

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    11. You see guards running into the building. Another guards stops you. "Bar's closed, deserter. Find somewhere else to drink.

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    12. "I believe I know the troublemakers inside. Also those wastes of flesh back here were drawn out by me so they wouldn't hurt one of the bar's patrons. If its just the same to you, I'd rather go check and make sure she is alright with my own eyes."

      Reno pushes past the guard but stops before passing entirely, whispering in his/her ear: "And if you call me a deserter again, I'll be happy to leave the Goblins to you. Since you've been doing such an excellent job against them so far."

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    13. She stammers, "She left. She's probably at a friend's house. She's fine. She's the one who told us about the wizards. They're nothing you can do in there anyway, unless you want to carry someone out."

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    14. "Very well, lets get everyone taken care of. After what went down, we're not going to be in good shape to go after the tower until they are healed up anyways."

      Reno swallows the rest of his sandwich down and follows the guard to help carry bodies to safety and/or jail. As he's working, he relates his side of events with the gang of thugs who tried to abuse the woman, and the Duchess' orders for his team to handle the goblins.

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  4. Stretching his back after the long voyage, Reno climbs out of the wagon and keeps a cautious distance from the other travelers. The battle axes on his back clank as he shifts them into a more comfortable position before covering them with his cloak. The handles peeking out just enough to make them accessible in case there is danger.

    He stops and looks to the temple with a distant expression, clenching his fist several times before forcing himself to turn away.

    "I hope this place has decent food," He grumbles to no one in particular before walking into the tavern.

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  5. I pick up a barstool and attempt to break it over the halfling's head. With all the commotion on the other side of the room I should get advantage on my attack.

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    1. The halfling turns towards the struggle at the far end of the room, and turns her back to you. Artail yells a warning a second too late, but rather than shattering on the halfling's skull, she rolls with the momentum of the blow, and lands on her feet a few steps away. She looks around for an instant before her eyes settle on the man with the barstool. She's got her fists up, and begins to circle you.

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    2. I give the halfling a wink, then grab a bottle off a nearby table. I drink it, casting False Life on myself as I do so, then toss the bottle against a nearby wall. I beckon her to approach.

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    3. Each attempt by the drunk halfling to close the distance is met by a barstool to the face. The halfling reels from the second shot, and you raise the stool high over your head to bring it crashing down on her, who jumps back then darts up rungs of the barstool, and decks you.The halfling stays on you, fighting desperately to keep within the reach of your barstool. You oblige her, ducking one of her clumsy fists and headbutting her in the nose,. She falls down, and you swing the bottom rung of the barstool around her neck, put your heel in her back and pull.

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  6. If my passive perception notices the incoming attack I will attempt to warn the halfling verbally, stand back, and draw my shield. It seems I have walked into a den of jackals..

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  8. I cannot comprehend this senseless violence, I draw my club, cast shillelagh, and attempt to break apart the barstool the pirate is using.

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    1. Zaragoza manages to pull the stool out of of the way of your club,he lifts the now unconscious halfling and heaves her at you, but her body doesn't quite clear the distance, and she lands at your feet.

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  9. Unless this bumpkin is a warrior skilled in disarming, he'll be at a big disadvantage to attack my weapon. I bang the halfling's head on the floor until she's out, and then throw her at the human.

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  11. This creature taunts me. I will do what I can to teach him what happens to vicious beasts. I step back (out of range) cast entangle at his position and prepare for combat.

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    1. The wood of the barstools, the bar, and the nearby tables rapidly decay to mulch and sprout sprawling roots and leafy branches that writhe and grope like octopi. Zaragoza is consumed by the branches for a moment, then crawls and digs his way through the oaken tentacles.

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    3. (Assuming I'm not restrained by the tentacles) I pull out a black-lacquered trident. "So, you call upon false idols? Taste real power. Rax ur Suthknatt!" A blast of green and blue flies forth from the trident towards the heathen hobo. (Ray of Sickness)

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    4. Gresh leans on his quarterstaff letting out a yawn as soon as he enters the doorway watching Zaragoza fighting through the tentacles. "Hmm... interesting bar you found Captain." he rumbles. His eyes narrow shifting from the tentacles to the human brandishing the club. Wood creaks as the grip on his quarterstaff tightens. A faint grin on his face as his eyes go back to Zaragoza "You need any help here Captain?"

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    5. (you are not) The beam saps the color out of Artair's skin. Your club slips out of your hand. The branches of your spell break and rapidly melt into soil, and you fall into it.

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    7. Gresh sighs "Guess not" as he watches the human get hit by Zaragoza's spell. He shakes his head as he walks over to Zaragoza.

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    8. "Yeah, Gresh. Grab some legs." We carry Artair out into the alley. After stripping him naked, we leave him in a pile of refuse, taking everything he owns. Re-entering the mead hall, I pay the barmaid out of his purse for a meal and drinks for the both of us. I use Mending to repair a table, then carve the words Tha una s'iaa nana Dagon into its' surface.

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    9. After getting started eating, we quickly realize that the halfling is still passed out on the floor. We strip her, log her belongings, and toss her in a pile with her lover Artair.

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    10. You carry Artair into the alley, and see, not far from your position, three guards running towards you, swords drawn. One shouts, "Put the man down slowly! Don't cast any spells!"

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    12. Gresh looks at Zaragoza huffing out a small sigh. His face shifting from annoyance into a mask of relief as he turns his head towards the guards, and letting loose a quick torrent of words trying to not let the guards get a word in. (Deception) "So there are still some guards around here! I don't know why you're warning us about spells when the only man I saw tossing them about is laying unconscious right here," He indicates the man he's carrying the legs of. "He made a horrible mess in there, indeed. Thrashing tentacles and everything. If it wasn't for the captain here tossing his trident when he did I don't think anyone would have stopped this... this... demon touched spell-slinger." He gives the unconscious man a shake. "Now the captain certainly is quick with that trident of his. I could see how some would mistake that speed for something magical or otherwise. Especially in the midst of that hell this man was conjuring up in there, but I can assure you it was nothing more than a lucky toss that happened to knock this fool out rather than skewer him to the wall." Gresh finishes up his quick speech with what he hopes is a friendly smile as he catches his breath. Slowly shifting and shuffling his feet in case his deception fails, and this turns into a fight.

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    13. You hear the hiss of loosed bolts, and two are lodged in your chest, and another one tears out a chunk of Zaragoza's neck.

      "HOLD! That wasn't a spell! By all the fucking gods, fucking hold!"

      "He said that they saved us from the wizard! Get the stretchers!" Now you see the silhouettes of four guards standing atop the building as they back away from sight. One of the guards runs around the building. Two more of them offer to try and bandage you up."

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    14. Gresh stands there the smile still stuck on his face as he feels two heavy thumps in his chest. He blinks the smile slowly melting from his face as he looks down. Seeing the bolts in his chest he drops the legs of the unconscious 'wizard' he was still holding. A hand reaching up giving a testing poke at one of the bolts. He can hardly hear the guards as his composer drops, and he simply yells "Fuck!"

      He gets ready to punch the first guard that comes running up to him as Gresh slumps back against the wall of the ally, but he soon realizes they're trying to help. Hearing they're trying to bandage him he tries to recompose himself once more. Giving them a half smile as anger still boils in the back of his mind. He knows he's in no shape to fight anyway, no matter how mad he is, so he simply gives them a weak thanks while sliding to the ground.

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    15. "Don't take out the bolts yet!"

      You've got two guards doing what they can to keep you alive, and a bunch of other guards yelling commands at them, though you don't get the impression that any one of them has any better an idea on how to take care of profusely bleeding people. Luckily, the stretchers arrive and the three of you are hauled to a large house with many beds in the main room. A thin, brown-haired woman waits for you with an old man with a sword. Once you are laid on the beds, the two of them get to work properly patching you up.

      Artair groans and opens his eyes.

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    16. I quickly sit up and look around me. "Why isn't that beast in chains?" I say motioning at the pirate. If I am still injured I cast Cure Wounds on myself. "What happened to the halfling, is she well?"

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    17. (I got shot in the neck, Mike. I'm dead.)

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  12. Zaragoza’s boat-cart trembles as a pile of items and loose objects tremble and shift. Gresh sitting up through the pile of refuse. Small trinkets of Zaragoza’s tumbling off the silver Dragonborn as he yawns finally waking up. The sounds coming from the bar finally pulling Gresh from his slumber. He quickly checks to be sure his book is still strapped to his sash before picking his quarterstaff from the pile. With a lazy groan he stumbles from the boat-cart. Straightening his robes as he lets out another long yawn before finally making his way into the noisy bar. Mumbling to himself “Damn Zaragoza. He could have woken me up, or at least not have pushed his shit on top of me again.”

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    1. As you pass the street fight being broken up by what appears to be a group of women barbarians, you enter the bar to see Zaragoza fighting off a mass of cracking, wooden tentacles. A human with a club stands at the edge of the supernatural growth.

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    2. (((If you intervene, I'm going to move your actions up to the Zaragoza/Artair thread)))

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  13. ((Now that things are settling down. Perhaps its time for a new post to reorganize us into a central location again?))

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